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- Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free . . .
Nearly all recent work adopts a declarative paradigm for this problem: using an LLM to generate a specification of constraints between objects, then solving those constraints to produce the final layout
- SIGGRAPH Asia 2025 | 让3D场景生成像「写代码」一样 . . .
在 70 个开放世界场景提示(涵盖自然、建筑、幻想等多样主题)上,研究团队对比了三种代表性方法:声明式布局系统 DeclBase、约束驱动的 Holodeck,以及本文提出的 Procedural Scene Programs(PSP)。
- Daniel Ritchie
I'm particularly interested in technologies for creating, manipulating, and analyzing 3D shapes and scenes, and these days I'm excited about neurosymbolic methods for doing so (combining the best aspects of procedural models and deep neural networks)
- GitHub - hzxie Awesome-3D-Scene-Generation: A curated list of awesome . . .
If you have suggestions for new resources, improvements to methodologies, or corrections for broken links, please don't hesitate to open an issue or submit a pull request
- Imperative vs. Declarative Programming Paradigmsfor Open-Universe Scene . . .
In this paper, we address open-universe scene generation: synthesizing a 3D scene from a natural language prompt, where prompts are not limited to a fixed vocabulary, and objects are not restricted to a fixed set of object categories
- GitHub Pages
We propose a co-designed system for LLM scene synthesis that combines procedural scene programs with a symbolic error-correction module
- GitHub - JimyhZhu AIGC_Scene
Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases 《LayoutGPT: Compositional Visual Planning and Generation with Large Language Models》
- Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free . . .
We introduced Procedural Scene Description Language (PSDL) and a complementary, LLM-free error-correction strategy that together re-establish the strengths of imperative scene layout programs while overcoming their fragility to LLM errors
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