Whats Next for Me (As of April 2014) - Solitr I went one month over my original budget of three months, but people’s enthusiastic reactions at EmberConf have convinced me that I solved a worthwhile problem, and that writing Broccoli will pay off in productivity increases across the community
How I Hand-Rolled MVC for a JavaScript Game (and It Was Awesome) - Solitr I recently decided to improve the Solitr game (GitHub) I had hacked together in a one-day hackathon (blogged about here) The code had turned out rather messy, so I went for a rewrite with better design, only copying bits and pieces from the first implementation
18-Hour Hackathon: Making a CoffeeScript Solitaire I’ve rarely gotten so much output from my brain in one day Pulling 18 hour work-days, of course, is rather not sustainable, let alone the 20 real hours that it turned into