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  • WebRTC
    With WebRTC, you can add real-time communication capabilities to your application that works on top of an open standard It supports video, voice, and generic data to be sent between peers, allowing developers to build powerful voice- and video-communication solutions
  • Getting started with WebRTC
    Creating a new application based on the WebRTC technologies can be overwhelming if you're unfamiliar with the APIs In this section we will show how to get started with the various APIs in the WebRTC standard, by explaining a number of common use cases and code snippets for solving those
  • Getting started with peer connections - WebRTC
    Peer connections is the part of the WebRTC specifications that deals with connecting two applications on different computers to communicate using a peer-to-peer protocol The communication between peers can be video, audio or arbitrary binary data (for clients supporting the RTCDataChannel API)
  • Getting started with media devices - WebRTC
    When developing for the web, the WebRTC standard provides APIs for accessing cameras and microphones connected to the computer or smartphone These devices are commonly referred to as Media Devices and can be accessed with JavaScript through the navigator mediaDevices object, which implements the MediaDevices interface
  • Getting started with remote streams - WebRTC
    WebRTC Guides Getting started with remote streams Once a RTCPeerConnection is connected to a remote peer, it is possible to stream audio and video between them This is the point where we connect the stream we receive from getUserMedia() to the RTCPeerConnection A media stream consists
  • Firebase + WebRTC Codelab
    In this codelab, you'll learn how to build a simple video chat application using the WebRTC API in your browser and Cloud Firestore for signaling The application is called FirebaseRTC and works as a simple example that will teach you the basics of building WebRTC enabled applications
  • 媒体设备使用入门 - WebRTC
    在进行 Web 开发时,WebRTC 标准提供了一些 API,用于访问 摄像头和麦克风已连接到计算机或智能手机。这些设备 通常称为媒体设备,可通过 JavaScript 进行访问 通过 navigator mediaDevices 对象实现,该对象会实现 MediaDevices 界面。通过此对象,我们可以枚举所有连接的
  • WebRTC support overview
    Here you'll find the different support options for developing WebRTC-based applications, including links to API references, external tutorials, sample code, testing guidelines, and the current state of support for different browsers and platforms




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