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- Workspace. CurrentCamera | Documentation - Roblox Creator Hub
When looking for a client's Camera object, use this property rather than looking for a child of Workspace named "Camera" When you set this property, all other Camera objects in the Workspace are destroyed, including the previous CurrentCamera
- CurrentCamera | Roblox Wiki | Fandom
On the client, this property's value is the Camera object currently tied to the local Player This property can be set to another Camera, which will also delete any other Cameras present in the Workspace on the client
- Camera | Documentation - Roblox Creator Hub
In a running experience, each client has its own Camera object which resides in that client's local Workspace, accessible through the Workspace CurrentCamera property
- Camera | Roblox API Reference
In a running experience, each client has its own Camera object which resides in that client's local Workspace, accessible through the Workspace CurrentCamera property The most important camera properties are: CFrame which represents the position and orientation of the camera
- Tutorial:The CurrentCamera | Roblox Wiki | Fandom
When an object is parented to CurrentCamera, only the local player can see and interact with it This can be useful for things such as gates that are only visible by certain players
- ViewportFrame. CurrentCamera | Documentation - Roblox Creator Hub
The Camera object does not replicate so the ViewportFrame CurrentCamera won't replicate either When you set this property, Camera CFrame and Camera FieldOfView will be saved and replicate with the ViewportFrame internally so the client can render the frame without a Camera object
- creator-docs content en-us workspace camera. md at main · Roblox creator . . .
Explains how to configure an experience's camera settings Roblox's built-in camera powers a default third person mode and an optional first person mode, so you don't need to build your own following camera
- Control the users camera | Documentation - Roblox Creator Hub
You can access the user's camera through the CurrentCamera property of Workspace The camera has a CFrame property to determine its position You can use CFrame lookAt () to update the camera It takes two positions and creates a CFrame located at the first position pointed towards the second
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