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  • Project MUSE - World Building
    Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities
  • World Building - Amsterdam University Press
    Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities
  • World Building Transmedia Fans Industries - Cambridge University Press . . .
    This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society
  • World building : transmedia, fans, industries | Library of Congress
    "Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities
  • World Building. Transmedia, Fans, Industries - Mundus Fabula
    This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society
  • World Building - Transmedia, Fans, Industries - Archive. org
    Scholars are looking for new theoretical tools to understand the role of contemporary new media in these phenomena and the increasingly central place that viewers hold in exploring, mapping, interpreting and expanding story worlds
  • The Monster at the End of This Book. Metalepsis, Fandom, and World . . .
    Resumen: Esta investigación explora las contribuciones de las narrativas transmedia en la construcción de mundos ficcionales, con el objetivo de detectar los elementos narrativos que fortalecen la vinculación de la audiencia con el mundo ficcional
  • World Building Transmedia, Fans, Industries
    The notions of grassroots marketers (Jenkins 2006), fanboy auteurs (Scott 2012), transmedia fandom (Stein and Busse 2012), and digital fandom (Booth 2010; 2015) underline a form of world-building complexity very specific to our age: the intertwining of industrial and fan practices




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