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- Solved: Change Family Host Type - Autodesk Community
Therefore, Families that are hosted to a Face are necessary Any of these element-specific Families can be converted to Face-Based with the following procedure: 1 Create a new Project and draw a Wall, Floor, or Ceiling - which ever element is an appropriate host 2 Load in the desired Family and place one instance of each Type on the host
- Solved: How do I flip invert faces - Autodesk Community
With the "Normals" Menu removed from the Maya Hotbox, how do I flip faces? to get the correct face to show (not show black, but show gray)
- Face based family loses host after grouping - Autodesk Community
Hello all, As the title says; I've made a face based family When I group that family with its host everything is fine But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation Is there anyway to fix or avoid this? Without hav
- Solved: Upside down lighting fixtures - Autodesk Community
Would anyone know why my lighting fixtures are coming in upside down and is there a way to flip them over? I'm brand new to Revit MEP and am hoping there is just a setting I'm missing Even the little preview in properties shows the fixture upside down Any help would be appreciated Many thanks
- Family Creation (Face Based versus Wall Based)
The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation in the project It is not that hard to figure out once you get used to it
- Solved: Remove Family host. . . . - Autodesk Community
If it is a face based family, you can still move it away from host manually Make sure to tick the box "Disjoin" and untick the box "Constrain" when you initiate the move command
- Solved: Is there a way to Merge Faces? - Autodesk Community
Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it If the object is simple and has several faces on the same plane is there a way to merge these faces so I can bring the body closer to it's original state? I see something s
- Move object, face, etc. a specific amount
Hello, I'm trying to learn Maya coming from 3DS Max and one thing that I can't find is the ability to move something (object, vertex, face, etc ) a
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