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  • Help | FBScene - The Scene Class | Autodesk
    Note: If FBCreateObject() is used to create an i o device, this # device must be added to the scene's list of devices manually keyboard = FBCreateObject('Browsing Templates Devices', 'Keyboard', 'myKeyboard') scene Devices append(keyboard) # The i o device's Online and Live properties must be set to True so its input # can be used
  • MotionbuilderPythonScripts mocap-character-setup. py at master - GitHub
    # In the following skeleton template, the "LeftUpLeg" has "Hips" as its parent, # marker 29 is used to estimate its position and gets constraint (aim) to it as a driver,
  • Using MotionBuilder Python To Cast Real-Time Shadows
    import pyfbsdk as fb ##Set Up Real-Time Shadows To The Scene def CreateShadowCastingLight (): ##Add Ground Plain groundplane = fb FBModelPlane ( 'GroundPlane' ) groundplane Translation = fb FBVector3d ( 0, 0, 0 ) ##Scale The Ground So That It Cover A Large Area groundplane SetVector ( fb FBVector3d ( 5, 5, 5 ), fb FBModelTransformationType
  • How to add scene skeletons with python scripting #24 - GitHub
    UeLL = FBCreateObject ("Browsing Templates Devices","UE - LiveLink", "UE - LiveLink") fb FBSystem () Scene Devices append (UeLL) #Here are some of my attempts to add an scene skeleton to the device #michael is the name of the skeleton in the scene that I'm trying to add objRig1 = pyfbsdk FBFindModelByLabelName ("michael")
  • MotionBuilder Help | Joint Chains | Autodesk
    An instance of Joint Physical Property is created via FBCreateObject() using the Asset Browser path 'Browsing Templates Physical Properties' and the 'Joint' entry name A null model is first connected to the Joint Physical Property via FBConnect() to define a new point of rotation




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