- Objects | D D 5th Edition on Roll20 Compendium
Table: Object Armor Class provides suggested AC values for various substances Hit Points: An object’s hit points measure how much damage it can take before losing its structural integrity Resilient objects have more hit points than fragile ones
- Objects, Door and Walls | The Thieves Guild
Reinforced wooden doors made of wood, but reinforced with lengths of iron These doors are strong, sturdy and built to keep out intruders
- AC FOR A DOOR - Rules Game Mechanics - D D Beyond
However, a war hammer, two handed hammer or great club might be very effective at breaking down a wooden door (less so against a metal one) so it might take anywhere from 6 seconds to an hour (depending on material and circumstances)
- dnd 5e 2014 - How to open a door with AC 15, 18 hit points? - Role . . .
The wooden door to the cabin is locked and has AC 15, 18 hit points, and immunity to poison and psychic damage The lock can be picked with a successful DC 12 Dexterity check using thieves’ tools, or the door can be forced open with a successful DC 15 Strength (Athletics) check
- What is the break DC for a large wooden door? : r DMAcademy - Reddit
Here's the relevant guidelines: https: roll20 net compendium dnd5e Objects#content In this situation I would use Wood AC 15, Large Resilient HP 5d10 Which will hold for quite a while against low level enemies and may even be impossible for them to break I e they might give up
- SRD:Breaking and Entering - D D Wiki
Larger and smaller creatures get size bonuses and size penalties on Strength checks to break open doors as follows: Fine –16, Diminutive –12, Tiny –8, Small –4, Large +4, Huge +8, Gargantuan +12, Colossal +16 A crowbar or portable ram improves a character’s chance of breaking open a door
- Objects - 5th Edition SRD
Table: Object Armor Class provides suggested AC values for various substances Hit Points: An object’s hit points measure how much damage it can take before losing its structural integrity Resilient objects have more hit points than fragile ones
- Hit Points of a building. - Rules Game Mechanics - D D Beyond
A tower should have higher AC: The roundness increases deflection, and the thickness is perhaps in the lower end (this, of course, is not always the case) For a siege, you should divide the wall in sections Each section should have separate stats, and not all sections are equal
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