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  • Screen-Space Far-Field Ambient Obscurance - wili
    Ambient obscurance (AO) is an effective approximation of global illumination, and its screen-space (SSAO) versions that operate on depth buffers only are widely used in real-time applications
  • Scalable Ambient Obscurance - NVIDIA
    This paper introduces a new variant of AlchemyAO for modern and future graphics architectures We maintain the core mathematics of AlchemyAO but evaluate them with a new Scalable Ambient Obscurance (SAO) algorithm that im-proves on AlchemyAO in two ways
  • Scalable Ambient Obscurance - Casual Effects
    This paper presents a set of architecture-aware performance and integration improvements for a recent screen-space ambient obscurance algorithm
  • Scalable Ambient Obscurance | Package Manager UI website
    This is a more modern version of ambient occlusion heavily optimized for consoles and desktop platforms It generally looks better and runs faster than the other mode on these platforms but requires compute shader support
  • Volumetric Obscurance
    Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed While it is largely a solved problem for static scenes, for dynamic scenes it is still difficult to compute at interactive rates
  • Screen-space far-field ambient obscurance | Proceedings of the 5th High . . .
    Ambient obscurance (AO) is an effective approximation of global illumination, and its screen-space (SSAO) versions that operate on depth buffers only are widely used in real-time applications
  • Scalable Ambient Obscurance - EG
    This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm
  • Ambient Obscurance Baking on the GPU - users. cs. utah. edu
    Ambient Occlusion and Ambient Obscurance are coarse approxi-mations to global illumination from ambient lighting, commonly used in film and games This paper describes a system that com-putes Ambient Obscurance over the vertices of complex polygon meshes




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