companydirectorylist.com  Global Business Directories and Company Directories
Search Business,Company,Industry :


Country Lists
USA Company Directories
Canada Business Lists
Australia Business Directories
France Company Lists
Italy Company Lists
Spain Company Directories
Switzerland Business Lists
Austria Company Directories
Belgium Business Directories
Hong Kong Company Lists
China Business Lists
Taiwan Company Lists
United Arab Emirates Company Directories


Industry Catalogs
USA Industry Directories














  • T-Pose - What people are using and why? — polycount
    In a T-pose they would often not care or not plan out the un-compressing of the shoulder and it would be hard to weight, leaving the shoulder definition up to the skin weighting without the geometry to properly support it Shoulders are tricky enough without people adding to the problems
  • 3D人物建模,胳膊都是半举着的吗? - 知乎
    盛绘艺点学生作品 平举着(T Pose) 一般的3D角色模型最常用的两种pose,特别是A pose,道理也非常简单,一是为了后续绑定骨骼方便,二是双手微张本身就是自然的人物状态,方便观察模型。 1,胳膊半举着是行业标准吗? 有没有规定倾斜的角度是多少?
  • T Pose vs A Pose? - polycount
    Hey guys girls, which is the optimal pose to use for character creation? (when giving it to someone else for rigging or animating ) A pose or T pose?
  • How to put a model in a T-pose automatically? - Blender Stack Exchange
    If you need the T-pose as a pose, select all bones (with A ) in Pose Mode and Alt + R , Alt + G, Alt + S to clear all transforms You can then create a T-pose in the Pose Library to activate it easily
  • T Pose — polycount
    We go, T-Pose High base for sculpting > Quick rig Pose > Sculpt > Low poly Before sculpting a quick rig is done: - Arms relaxed to a 45 degree angle (T-pose being 90, arms at the side being 0) - Forearms bent 15-20 degrees - Legs parted 20 degrees with a slight bend at the knees This pose caries through the rest of the process
  • Unity - Models are stuck in animation or cringe poses in . . . - polycount
    I've been working on my game for almost 2 years and all characters T-Pose in editor where they're placed, which is good
  • modeling - A pose or T pose? - Blender Stack Exchange
    For future reference should I use a T pose, or an A pose for any of my current future models? Because A poses are hard for modeling rigging arms, especially the hands But I've seen countless other
  • Importing . fbx sets model back to T-Pose. Why? - polycount
    3 Importing fbx into marmoset The model is back in T-Pose Even if I apply transformation in the exporting options Why? The only workaround was to click on every single mesh (head, clothing, fingers etc ) and apply the armature in the modifiers, so that it's basically removing the 'skeletton' completely




Business Directories,Company Directories
Business Directories,Company Directories copyright ©2005-2012 
disclaimer