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  • Which states are required for Irans Sands of Time achievement?
    Each province is defined in Hearts of Iron IV map definition csv the last value defines the continent, with 7 being the value for the Middle East EDIT: From the notes: The border with Europe in Caucasus Mountains cuts Abkhazia, Kabardino-Balkaria, North Ossetia, Azerbaijan, and Istanbul in half The rest are entirely contained within one or the other
  • Featured content | Paradox Interactive Forums
    Forums dedicated to the games published by Paradox Interactive
  • Europa Universalis V | Paradox Interactive Forums
    Europa Universalis V 8694 Bug Reports 5832 Suggestions 1876 User Mods 184 Technical Support 146 Multiplayer 8 After Action Reports (AARs) 1 2 3 … 435 Next Show only dev responses
  • The concept of proximity between sea and land locations. A simplified . . .
    Here we see quicly see the lack of modifiers that can be applied for Sea to Land, especially for the settings without port Moreover it again shows that Maritime presence does not matter if you are landing or setting off Feel free to comment on it, especially if I am missing things I hope it helped some of you understanding the concept of proximity so one can see why the game decide to take
  • Dev Diary #184 - The Silk Road | Paradox Interactive Forums
    Hello, Chop here again! Today we’ll be taking a closer look at one of the new Situations coming in All Under Heaven, so load up your camels because we’re exploring the Silk Road! The Silk Road Our aim with the Silk Road feature is to
  • Laborers and pop growth. | Paradox Interactive Forums
    Is it really supposed to be that laborers have no pop growth whatsoever? This kind of breaks RGOs, producing more than what's necessary might just be a trap mechanic This is especially true if youre colonizing to any meaningful way, or playing
  • HOI4 Dev Diary - Soviet Union Historical and Common Branches
    There is an even longer list of advisors available for the alt-history communists, most of them will be targeted during the purges, but those are for the next dev diary! There have also been some changes to the Generals roster: You will now start the game with the five first Marshals of the Soviet Union Kulik has been demoted to General (since he was made marshal only in 1940, after having
  • Bronze Age to Imperator Converter Release Thread
    Greetings! The converter team is back with a more-unorthodox converter for you to enjoy, which enables you to continue a campaign played using Imperator:Rome's popular Bronze Age:Reborn mod into regular Imperator:Rome, and by extension, allowing




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