|
- Tinto Talks #66 - 4th of June 2025 - Paradox Interactive Forums
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V! Today, we will discuss the mechanics of Islam In EUV, it is considered a Religious Group, as Christianity or Buddhism: As usual, please
- Tinto Talks #65 - 28th of May 2025 - Paradox Interactive Forums
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V! Today, we will discuss the mechanics of Eastern Christianity religions We have grouped them into three main religions: Orthodoxy
- Timeline 191 - Paradox Interactive Forums
Greeting Fellow Darkest Hour enthusiasts! Myself and my team proudly present to you guys an upcoming project, a Timeline 191 mod for Darkest Hour! Based on the popular Alternate History books written by Harry Turtledove Recruitment is open
- Saturday Buildings 26th of April 2025 - Paradox Interactive Forums
Here is an Age of Absolutism urban building that is useful This Age of Absolutism building is useful for both the market center and the location This Age of Discovery building has some advantages, if you wish to be a cultural nation
- Tinto Flavour #40 - 9th September 2025 - Denmark
Hello and welcome to another edition of Tinto Flavour Today, we will be taking a look at Denmark Not shown here is the territory of Estonia, also part of Denmark at game start These are the estates: They start with a unique Policy
- Sokoto can into space? - Paradox Interactive Forums
I am always circling back to the first playthrough of the game i did, Sokoto I am trying to establish them as the dominating force in Africa free of any colonial influence It took a while until i settled on my current approach but it's now 1899
- Share your DNA - Paradox Interactive Forums
Now that we have the ruler designer (which I'm finding as being incredibly fun and frustrating at the same time! That's a good thing) and that it lets us copy and paste DNA, we need a thread to start sharing our DNA with our friends, family, and
- Details on Xeno-Compatibility and special traits
I'm planning on doing a playthrough with the emphasis on a breeding program that aims to create these Ultimate Beings Xeno-Compatibility will have a role in this and I'd like to know a few details about it and special traits: (1) Can following
|
|
|