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  • OpenMW
    We do not intend to meaningfully overhaul or redesign the classical experience of Morrowind, and we believe it would best be handled by mods from the community
  • Downloads | OpenMW
    These are development builds of OpenMW with changes currently not present in the latest release Note: These builds contain the newest features but are also significantly less-tested than the release builds
  • FAQ - OpenMW
    Can OpenMW run mods built for the original Morrowind engine? If the mod is a game content mod compatible with the original Morrowind engine, then it is very likely that OpenMW will be able to run it
  • OpenMW Wiki
    This page was last edited on 7 November 2025, at 13:00 Content is available under Creative Commons Attribution unless otherwise noted Privacy policy About OpenMW Wiki Disclaimers
  • OpenMW 0. 48. 0 Released!
    When it comes to magic effects, we’ve finally made Morrowind playable in OpenMW by making the expiry of the secret EXTRA SPELL magic effect, which is intended to undress its target, make the target re-equip their equipment instead of staying naked forever
  • OpenMW 0. 49. 0 RC: Bringing you up to speed | OpenMW
    0 49 0 makes some large steps towards making melee combat reimplementation accurate to Morrowind Importantly, it moves melee target evaluation from the point of impact to the moment of weapon release
  • Release – OpenMW
    Grab it from our Downloads Page for all supported operating systems This new release brings a hefty number of additions to our Lua scripting API, further polish to every single area of the engine—animations and lighting in particular—and it is the first one that goes beyond Morrowind!
  • Gameplay Mods - OpenMW Wiki
    This is a list of gameplay (including balance and difficulty) mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW For instructions on how to install mods, see mod installation




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