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  • Unable to read valid package data error · Issue #15 - GitHub
    I've had this issue for some time now I recently updated to the lasted version of SimRipper I am on a Mac, using Parallels to run the application Every time I attempt to open it, I get error pop ups "Unable to read valid package data"
  • Help with Sims 4 ripper : r sims4cc - Reddit
    Im trying to get into blender and im trying to use S4R and i keep getting this error I dont know what im doing wrong, i even reinstalled and repaired the game with no avail Does anyone know what is wrong and how to fix it? (Also i even tried to use this with my sim not wearing any clothes)
  • Sims ripper dont work | Sims 4 Studio
    When I click on a save, then on a sims on "Sims4 ripper" it says "Working" then an error message and nothing more Problem is, this tool is no longer maintained because of the passing of the creator One update broke it and Andrew was asked to fix it, but ultimately nobody on this forum knows how to troubleshoot issues related to it
  • Mod The Sims - TS4 SimRipper Classic: rip sims from savegames. V3. 14. 2. . . .
    It should be near the end of the log file - there should be a line that has the name of the package it's working on at the time If you want, you can upload it here and I'll take a look
  • TS4 Ripper error code help : r TheSims4Mods - Reddit
    System IndexOutOfRangeException: Index was outside the bounds of the array Automod has detected that you may be asking for help regarding a broken mod
  • Sims rip weird or wont rip at all. #47 - GitHub
    With the base game sims they are missing their entire body, with only teeth or showing bits and pieces of them For the sims i've created, i get this error this has been going on for a few months now
  • Erro (Indice fora dos limites da Matriz) - Mod The Sims
    Luckily, that did actually happen: https: sims4studio com thread 34354 ts4-sim-ripper I'll update the description to add the link, since that seems to be the best thing to do here
  • TS4 Sim Ripper - Sims 4 Studio
    I use dae to export my sims, which links the materials and also has the built-in rig and vertex groups already assigned, so I can load them into blender, delete the rig and substitute my modified one to pose them I'm not sure about others' methods, but dae works best for me




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