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- EpochMod. com - Arma 3 Mod
Epoch Corporation Started by two mysterious brothers (their names since lost to history) in 2013 the Epoch Corporation started as a software development and services company Eventually expanding into hardware and computer chip manufacturing, the company invented many new devices and useful tools
- Epoch Survival - Epoch Mod Community
Epoch is set in the year 2035, just two years after a massive world wide extinction The exact cause is unknown and the only people left are clones with no memory of the past Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs
- Forums - Epoch Mod Community
Resources A2: Epoch Mods A2: Epoch Events A2: Epoch Tools A2: Custom Bases A2: Tutorials Post your control panels, stats, tools, or just about anything made for or with DayZ Epoch 1 0 6 5 6k posts [Release] Deploy Anything 3 0 1 [Updated for 1 0 7 1+] By looter809 , June 25
- Community Projects - Epoch Mod Community
AI Missions Community made AI missions 9k posts GMS - Dynamic and Static missions for Epoch By Ghostrider-GRG, July 15, 2024
- Day Night Cycle - Discussion - Epoch Mod Community
How to setup day night cycle By deltagi, March 25, 2015 Epoch Help (and 4 more) 2 answers 2857 views SchwEde April 22, 2015 Advertisement
- How to spawn vehicles and items for players? - Epoch Mod Community
Hello I am trying to set up a test server and want to spawn some stuff for myself to play around for a bit can you explain how I can spawn for example an URAL with cinder blocks Mortar in it in a desired location? Lets say balota I am using Vilayer host and I am new to this Any help wou
- Custom Spawn Locations - Scripting - Epoch Mod Community
Curious if anyone can point me toward an older discussion regarding this; if there was one Searched around for a bit and came up kinda empty I was able to do Custom Spawns in the plain-old DayZ Mod on private servers pretty easily but doesn't seem to match up exactly the same here in Epoc
- Vehicle Locking System - Discussion - Epoch Mod Community
The variables associated with this object might include an identifier (could be alphanumeric or numeric) that tells Epoch which vehicle it unlocks using a system of unique vehicle ID numbers, and a descriptor for that vehicle (MRAP blah blah) that the player could have displayed
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