- Inigo Quilez :: computer graphics, mathematics, shaders, fractals . . .
Tutorials and articles of Inigo Quilez on computer graphics, fractals, demoscene, shaders and more
- Rendering Worlds With Two Triangles
Rendering Worlds with Two Triangles with raytracing on the GPU in 4096 bytes Iñigo Quilez – iq rgba August 22 at NVSCENE 08
- Iñigo Quilez –iq rgba Functio - iquilezles. org
Conclusions Context Making of some intros Conclusions The bast majority of intros today are abstract They show some sort of choreography of shapes sincronized to music and camera
- behind elevated - iquilezles. org
Texas keyboarders – nvscene08 and scene org awards 4kb intro winner
- final - iquilezles. org
A big variety of techniques possible Whited raytracing, pathtracing, polygons plus shaders, just polygons, just shaders, cpu rendering, vector graphics, raymarching, voxels, splating, point clouds, fractals algorithms, photoshop strokes capturing, mesh subdivisions
- Presentation6 - iquilezles. org
It’sflexible ifyouneedsomethingorwanttotr yanewidea,justmakea smallfuncrightthere;andifitdoesn’twork,jus tremoveit Noneedto recompiletoolsormakeanewplugins
- 301 Moved Permanently
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