- Call of War Wiki
This Wiki explains Call of War in detail on various pages, each page covering a specific topic Follow the golden links within a page to jump to related Wiki pages or use the Wiki navigation menu to browse through all available Wiki pages
- DOCTRINES - Call of War Wiki
Each country in Call of War belongs to one of four Doctrines: Axis, Allies, Comintern and Pan-asian Doctrines grant various advantages and disadvantages, emphasizing different styles of play
- MAIN INTERFACE - Call of War Wiki
The icons on the side allow you to open other menus and screens, for example, the home screen of Call of War or the front reports, where you can find reports about past battles or completed tasks
- FREQUENTLY ASKED QUESTIONS (FAQ) - Call of War Wiki
Q: How do I declare war? A: There is no necessity to declare war upfront, although it is a courteous act You can do so in the diplomacy menu, by choosing a nation, clicking on ‘your relation’ and changing it to war War is also declared automatically when you attack a foreign nation
- ESPIONAGE - Call of War Wiki
Espionage is a game feature that allows you to gather helpful information about your enemies There is a wide range of possible actions that your agents or spies can perform
- PROVINCES - Call of War Wiki
Urban provinces, which are highlighted by their city texture and the city name label, are the most important provinces Only there is it possible to construct the production buildings which are required to produce new units Urban provinces also generate a lot of resources, money and manpower They also hold the Victory Points necessary to win the game, indicated by the star icon and the
- COMBAT - Call of War Wiki
Combat is the core of Call of War 's gameplay and usually happens when two hostile armies meat eachother on the map, or when an army enters a foreign province Conquering provinces and fighting other armies is essential to winning the game and is encouraged
- UNITS - Call of War Wiki
Units in Call of War are separated into different categories: Infantry, Ordnance, Tanks, Aircraft, Naval and Secret Units in each category have their own building requirements, resource costs, strengths and weaknesses
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