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- CARLA Simulator
CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely
- CARLA 0. 9. 10 release - CARLA Simulator
A new semantic LIDAR sensor, automatic map generation with OpenStretMap, and a brand-new repository for plug-ins made by contributors These are just some of the many news coming in CARLA 0 9 10
- CARLA 0. 9. 15 Release - CARLA Simulator
CARLA 0 9 15 introduces two new experimental features for procedural generation of new maps and buildings These tools will help to accelerate map generation and add diversity to custom built CARLA maps
- CARLA 0. 10. 0 Release with Unreal Engine 5. 5! - CARLA Simulator
CARLA 0 10 0 introduces the incredible Lumen and Nanite technologies into CARLA’s core rendering engine, enhancing realism and detail This engine upgrade brings vastly improved visual fidelity for camera sensors through UE 5 5’s enhanced rendering technology
- Blog - CARLA Simulator
CARLA 0 9 3: No-rendering mode, pedestrians control and new towns In this new release, we provide two new and exciting cities, new pedestrian models and animations and introducing the new no-rendering mode visualization for CARLA
- CARLA 0. 9. 14 Release - CARLA Simulator
CARLA 0 9 14 brings further diversity and realism to your traffic simulations with a brand new public transit vehicle - the Mitsubishi Fuso Rosa bus This version of CARLA includes new semantic classes to further differentiate vehicle types
- Traffic Scenarios - CARLA Autonomous Driving Leaderboard
Definition of NHTSA Traffic Scenarios used in the CARLA AD Leaderboard
- CARLA 0. 9. 12 Release - CARLA Simulator
We have some updates to the CARLA structure with an upgrade to Unreal Engine 4 26, deprecation of the OpenGL graphics API, new options to install the Python client library with pip, a rebrand of our classic script to populate scenes, and a new default town
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