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  • Why is my UI image pixelated in Unity Game View but not in Scene View?
    In your screenshot, the image in the Scene View is twice or more larger than the image in the Game View, which is already zoomed 2 4x The Scene View scaling works differently and doesn't preserve the original pixel resolution, it always draws to the size of screen pixels So, what you see there is the image drawn with around 5 times
  • android - How do I scale my pixel art game in GameMaker without . . .
    3 I'm currently developing a pixel art game in GameMaker Studio 2, and I'm running into issues with scaling and resolution that affect how my pixel art looks My game has a native resolution of 320x180, and I want to scale it up cleanly for modern screen sizes such as 960x540 or even full screen
  • sprite - Achieving Pixel-Perfect Display in Unity 2D Game with 32x32 . . .
    I am relatively new to game development and currently working on a 2D project in Unity using C# with pixel art animations (32x32px sprites) Despite setting up the project with specific configurations, I have encountered challenges in achieving pixel-perfect display during transformations like rotation, scaling, and camera zoom
  • Using pixels in calculations for game development - Stack Overflow
    Pixels are not all the same size If you measure in pixels, your game will look very different on a device with 340 pixels per inch than it will on a device with 72 pixels per inch Instead, make all measurements in terms of some linear unit of length (inches, centimeters, points, etc ) or as a fraction of screen window height
  • unity game engine - How to set Pixel Perfect Camera size to 5? - Stack . . .
    The resolution at which I develop the game is 1920x1080 Pixels per unit 100 (default) In total, Pixel Perfect Camera calculates the camera height (1080 100) 2=5 4 units We launch the game and see the camera size is 5 4 Camera settings when i launched the game Pixel Perfect Camera changes the camera height from 5 to 5 4 And I need 5
  • safari rounding down on subpixel calculations - Stack Overflow
    Simply using pixels rather then percentages would solve the problem but that's obviously not what you want I guess you could get around with static pixels if you change the values (possible to a percentage value) through media queries Whenever I find myself in a similar scenario I float the last child to the right
  • How to Fix Pixel Stretching Deletion in Unity 2D When PPU and . . .
    0 I've recently been tinkering with pixel art and tile-based games in Unity 2D, and after plenty of poking around to figure out the correct import settings for my 16x16 sprites [Filter: Point (no filter), Compression: None, Pixels Per Unit: 16], I'm noticing that there's still some stretching deletion of pixels
  • javascript - How can I find out the size, a rect has to be, to fit all . . .
    0 Context I'm creating a coloring pixels game clone using canvas I save the state of a canvas inside an array that looks like this:




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