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- Compendium - Classic Megawad Compilation - ZDoom
Compendium - Classic Megawad Compilation by Dynamo » Sat Jul 07, 2018 4:09 pm Hello and welcome! After a long wait and an exorbitant amount of work I am pleased to finally be able to release my latest project: Compendium Having worked on this for a few years now, I feel confident in releasing v1 0
- Compendium - Classic Megawad Compilation - Page 4 - ZDoom
Re: Compendium - Classic Megawad Compilation by Neophyte_Ronin » Fri Jul 20, 2018 8:59 am While playing Osiris, I happened upon an obstructing blood droplet animation that I believe is meant to complement the existent gore decoration actors They were incorrectly assigned to the ceiling because the blood came to a pool raised in mid-air
- Compendium - Classic Megawad Compilation - Page 9 - ZDoom
Re: Compendium - Classic Megawad Compilation by Someonewhoplaysdoom » Wed Jul 22, 2020 1:39 am Hi Today I download Compendium because, hell, is a compilation of old megawads upgrated and fixed for modern launchers like gzdoom, maybe I could play it for weeks
- The Grezzo 2 Plagiarism Compendium (unofficial updated ver. )
The Grezzo 2 Plagiarism Compendium (unofficial updated ver ) by crazyflyingdonut » Thu May 30, 2019 3:37 pm This is the unofficial updated version of "The Grezzo 2 Plagiarism Compendium", the original version was written by Linkrulezall, which seems to have been abandoned, but also unfinished
- [0. 3] MOShuffle - Randomize the map order! - ZDoom
Compendium - Many classic megawads Lexicon - Many modern and old megawads Consolation Prize - PSX Doom and Final doom combined into one pack (D64 support coming later) Settings There are a few options, but are only really relevant when using one of the compatible packs above Randomizer Mode - Choose the way the map order is randomized
- Compendium - Classic Megawad Compilation - Page 7 - Welcome to the . . .
Re: Compendium - Classic Megawad Compilation by TheNoob_Gamer » Fri Dec 21, 2018 3:21 pm Good work I won't have to screw around with idgames for a while Also, will you add several more maps megawads from 2005-2010 to your mod? And I noticed that you can't jump or crouch while playing a megawad Is this a bug or was intentionally made
- The Sentinels Lexicon - PvE mapset Compilaition - ZDoom
Re: The Sentinel's Lexicon - PvE mapset complaition by Rachael » Sun Dec 02, 2018 5:36 am Nice work on this Just like with Compendium - this has allowed me to explore mapsets that I have never heard of or played before
- The Sentinels Lexicon - PvE mapset Compilaition - ZDoom
The "Compendium" multi-WAD compilation mod just has you walk straight into a portal with the WAD's title screen on it Think that would be a better idea? Possibly We had switches before but the convience of shooting stuff is something we liked Something to try in either those two mods, you techically should be able to use any gun to select a
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