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- Compendium - Classic Megawad Compilation - ZDoom
Compendium - Classic Megawad Compilation by Dynamo » Sat Jul 07, 2018 4:09 pm Hello and welcome! After a long wait and an exorbitant amount of work I am pleased to finally be able to release my latest project: Compendium Having worked on this for a few years now, I feel confident in releasing v1 0
- Compendium - Classic Megawad Compilation - Page 4 - ZDoom
Re: Compendium - Classic Megawad Compilation by Neophyte_Ronin » Fri Jul 20, 2018 8:59 am While playing Osiris, I happened upon an obstructing blood droplet animation that I believe is meant to complement the existent gore decoration actors They were incorrectly assigned to the ceiling because the blood came to a pool raised in mid-air
- Compendium - Classic Megawad Compilation - Page 9 - ZDoom
Re: Compendium - Classic Megawad Compilation by Someonewhoplaysdoom » Wed Jul 22, 2020 1:39 am Hi Today I download Compendium because, hell, is a compilation of old megawads upgrated and fixed for modern launchers like gzdoom, maybe I could play it for weeks
- The Grezzo 2 Plagiarism Compendium (unofficial updated ver. )
The Grezzo 2 Plagiarism Compendium (unofficial updated ver ) by crazyflyingdonut » Thu May 30, 2019 3:37 pm This is the unofficial updated version of "The Grezzo 2 Plagiarism Compendium", the original version was written by Linkrulezall, which seems to have been abandoned, but also unfinished
- Compendium - Classic Megawad Compilation - Page 7 - Welcome to the . . .
Re: Compendium - Classic Megawad Compilation by TheNoob_Gamer » Fri Dec 21, 2018 3:21 pm Good work I won't have to screw around with idgames for a while Also, will you add several more maps megawads from 2005-2010 to your mod? And I noticed that you can't jump or crouch while playing a megawad Is this a bug or was intentionally made
- [terrawad] Maximum doom in one (final) - Welcome to the ZDoom Forums!
This is just maximum doom but assembled into a modern map compilation like compendium changes from regular maximum doom: - a massive hub map with exits to every maximum doom wad - sound sprite replacements were removed for playability with gameplay mods - exits added to maps that didn't have them - a̶l̶l̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶o̶ ̶p̶n̶g̶
- [0. 3] MOShuffle - Randomize the map order! - ZDoom
Compendium - Many classic megawads Lexicon - Many modern and old megawads Consolation Prize - PSX Doom and Final doom combined into one pack (D64 support coming later) Settings There are a few options, but are only really relevant when using one of the compatible packs above Randomizer Mode - Choose the way the map order is randomized
- The Sentinels Lexicon - PvE mapset Compilaition - ZDoom
Re: The Sentinel's Lexicon - PvE mapset complaition by Rachael » Sun Dec 02, 2018 5:36 am Nice work on this Just like with Compendium - this has allowed me to explore mapsets that I have never heard of or played before
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