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  • How to secure your RemoteEvent and RemoteFunction
    Implementing a cooldown for each player is essential to avoid remote spamming, which could be exploited to make your game lag or even crash the server Therefore, we’re going to set up a server-side cooldown using a table and tick () The table will be used to store each player’s UserId and their associated remote cooldown The use of tick() will provide a precise decimal value for the
  • How long is the cooldown to change a groups name if it . . . - Roblox
    Hi there! I want to (slightly) change my group name, just because its name is very long I don’t have robux on the groups holder account, so I changed the groups owner to me When I tried changing the name, and this popped up:o So I am wondering, how long do you have to wait after changing the groups owner? I have already waited 24 hours Is it 90 days, like for when you already changed it
  • Battleground Modulepack (Ragdoll, Stun, Direction, Cooldown)
    Cooldown Module (client or server): new() -- Returns customizable settings :set(count : number?) -- Returns nil :update() -- Returns the amount of seconds until the next cooldown (or end of cooldown if there is just one) The settings documentation found in the source code: local self = { lastTick = tick(), -- Seconds since last Count
  • How to actually sync Cooldowns between Server and Client
    Introduction I often see questions and problems regarding syncing cooldowns for the Server and the Client because developers want to achieve the most crisp and responsive gameplay in their experiences With the amount of info going around this topic and lack of a clear answer I hope this thread will clear the air around how to, and how NOT to handle Cooldowns Table of Contents 1 Why would I
  • [Cooldowns] The Ultimate Cooldown Debounce Management Module System
    Get From The Creator Store | Demo [Uncopylocked] v1 0 1 Hey Robloxians! I’ve just finished rewriting my old cooldown module from scratch, and I’m excited to share Cooldowns, a massive upgrade over my previous system The old module is now officially deprecated (but still stable) as this new version is faster, scalable, more reliable, and packed with features that modern games need Four
  • Server side remote event cooldowns - Scripting Support - Roblox
    I’m using remote events for certain things that have a cooldown, but since you can’t always trust the client, I’m trying to have some additional cooldown checks on the server However, in my experience, when I try to make a cooldown in the server script remote event handler, the cooldown is set for everyone, not just for the specific player If I instead set the cooldown with a coroutine
  • [NEW] RateManager: Cooldown Rate Limiting Utility . . . - DevForum
    🔁 RateManager RateManager - The Cooldown Rate Limit Utility You’ve Been Waiting For What is RateManager? RateManager is a new open source module that handles cooldowns and rate limiting cleanly in Roblox Lua It’s built to solve one of the most common problems: “How do I stop players from spamming this button remote action?” And it does that with class Features Supports
  • Is this cooldown bypassable - Code Review - Roblox
    I made this system to prevent exploiters spamming remote events and kicking banning them if the server catches them firing faster than the cooldown From my testing, I had this running for about 8 hours while the client was firing the event every 0 5 seconds (which is the cooldown) and it hasn’t had a problem client: local RunService = game:GetService("RunService") local ReplicatedStorage




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