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- Inheritance (object-oriented programming) - Wikipedia
Inheritance (object-oriented programming) In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation
- List of object-oriented programming languages - Wikipedia
This is a list of notable programming languages with features designed for object-oriented programming (OOP) The listed languages are designed with varying degrees of OOP support Some are highly focused in OOP while others support multiple paradigms including OOP [1] For example, C++ is a multi- paradigm language including OOP; [2] however, it is less object-oriented than other languages
- Class (programming) - Wikipedia
Other implementations are possible: for example, objects in Python use associative key-value containers [5] Some programming languages such as Eiffel support specification of invariants as part of the definition of the class, and enforce them through the type system
- Prototype-based programming - Wikipedia
Prototype-based programming Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming
- Comparison of programming languages (object-oriented programming)
Comparison of programming languages (object-oriented programming)This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures
- Composition over inheritance - Wikipedia
This diagram shows how the fly and sound behavior of an animal can be designed in a flexible way by using the composition over inheritance design principle [1] In object-oriented programming, composition over inheritance (sometimes composition with forwarding or composite reuse) is a common design pattern that tries to achieve code reuse without requiring inheritance Instead of having two
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