How can i fix the issue d3d12 is not supported When i try to play Goat simulator remastered, it keeps on crashing with the error, "d3d12 is not supported" and i dont know how to fix it i have tried: Updating my drivers restarting my computer
How to create a view for a Structured Buffer under DirectX 12? I am trying to implement instancing inside my DirectX 12 renderer To do so I want to use a structured buffer that store each instance transformation Here how it is declared in my vertex shader: s
What is the D3D12 equivalent of D3D11 CreateTexture2D? I'm new to direct3d programming and I have been building a simple windows application to display 4 images one after other with d3d12 I know a basic understanding of the D3D12 architecture and so
Direct3D virtual GPU address - Stack Overflow For D3D12_HEAP_TYPE_DEFAULT, the memory is only accessible to the GPU so there's not really a CPU address The GPU can directly read D3D12_HEAP_TYPE_UPLOAD resource as well The GPU address is a virtual address that's specific to the GPU's memory architecture
Use D3D12 texture as D2D render target causes validation error I have D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS and D3D12_HEAP_FLAG_SHARED set as described in Sharing ID3D11Buffer and ID3D12Resource However, when I subsequently create the wrapped resource
How to Render To Texture in DirectX12 C++? What is the process? I have been trying to figure out how to render the entire scene to a texture in DX12 I know how to do this in OpenGL, but I'm having trouble figuring it out in DirectX12 Plus, there isn't many