- Save File Location - Dolphin
(11-21-2011, 03:31 AM) kturcotte Wrote: Where are the save files when I save in game? For instance, I'm playing Skyward Sword right now, and using version 7719
- How to Create a Mii - Dolphin
Well, open Dolphin, go to Tools => Perform Online System Update => < the region that matches most of your ISOs > Once the update is finished, go to Tools => Load Wii System Menu and you should see the Mii Channel on the channel grid, go there to create new Miis
- Download cheat codes - Dolphin
Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android
- MSVCP140. dll is missing - Dolphin
Did you download dolphin from the download page? It tells you the latest development releases need the latest MSVC with a link to it If you got it from somewhere else, well, stop doing that If you got it from the download page, well, learn to read
- How to Install Texture Packs Custom Textures Info - Dolphin
Dolphin Built-in Texture Converter (Removed in Dolphin 5 0-6208): Starting with Dolphin v4 0-5234 , there is a built-in converter to convert custom textures from the old format to the new format! This has since been removed from the master branch, but you can still use Dolphin 5 0 to convert to the new format
- Dolphin not opening anymore - Windows 11
Hello all, I am running out of ideas here so I decided to sign up and seek help with this problem I recently updated to Windows 11, and day one everything was fine, I was using dolphin like normal Day two, now when I try to just open the emulator it doesn't work I looked in my task manager, it will pop up briefly before vanishing
- Guide: Basic Keyboard Controls Setup For Dolphin
As of this writing, we'll be using the "Dolphin Wiimote New Incomplete" plugin as the basic model for setting up our controls on the keyboard because for a lot of people currently, the normal "Plugin_Wiimote dll" doesn't seem to work with the most recent of Dolphin SVNs (5942 and above), especially for Windows XP users
- DolphinFX - (Post-processing suite for the OpenGL backend)
Having external compilation of the vertex shader would be useful Maybe a conditional statement to check if there is an external vs present, and if so, compile it If there's no external vs, compile the internal one If you're interested in furthering Dolphin's post processing, I can leave feedback here, as I think of it
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