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  • Forums - Doomworld
    Awesome map!!!!!! This one has a great balance between action and adventure The layout and resource distribution in this map really encouraged me to both explore around the area to find some ammo, and push through enemies and keep moving forward, while the map is progressively revealing its interconnectivity The visuals are pretty cool too, very effective use of stock tex I only found out
  • Welcome - Doomworld idgames database frontend
    Welcome to the idgames Archive database on Doomworld Since 1993, idgames has been the center for all your Doom-related files, as it continues to be to this day
  • Doom General Discussion - Doomworld
    Talk about anything and everything Doom-related
  • Doomworld -- The Top 100 WADs Of All Time
    The Top 100 WADs Of All Time One of the major, major things that has kept Doom alive and kicking all these years are you folks, the fans While the original levels of Doom were good fun and all, there's no way Doom would be this popular now if it weren't for user made levels User levels have changed quite a lot over the years, and in fact the very first wad was made with a hex editor It's
  • MyHouse. wad - Map Releases Development - Doomworld
    MyHouse Excited to finally release this tribute map Last August I lost a good childhood friend of mine and took it pretty hard When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings Among them was a copy of an old map of his
  • All Activity - Doomworld
    There's been conversations about stuff like this over the years Basically, as I understand it (please correct me if wrong), GZDoom and its kin effectively regenerate the world's polygon mesh every frame, due to the whole weird situation where any sector could start moving at any moment and there aren't necessarily any convenient "hints" the engine can use since ACS and ZScript can just kinda
  • Ancient Aliens - final version on idgames - Doomworld
    Ancient Aliens is a megawad featuring 32 colorful, action-packed maps for Boom compatible ports and a soundtrack composed by stewboy Ancient Aliens began as a personal project but eventually mappers AD_79, esselfortium, Joshy, lupinx-kassman, Pinchy, stewboy, and Tarnsman joined the fun and left
  • Cacowards 2025 Mentionation Thread - WAD Discussion - Doomworld
    Hey all! This thread is the place to mention cool projects for the 2025 Cacowards This includes anything released from about mid-November 2024 through mid-November 2025 Theres already some cool stuff thats been released in this cycle, and who knows what exciting surprises the coming months migh




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