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  • wsl2 - How to fix errors in WSL GUI - Stack Overflow
    I just installed WSL2 and then installed nautilus When I run it I get: MESA: error: ZINK: failed to choose pdev libEGL warning: egl: failed to create dri2 screen MESA: error: ZINK: failed to choose
  • linux - What is EGL And How Can I Use It - Stack Overflow
    EGL is a window system-independent equivalent to the GLX and WGL APIs, which respectively enable OpenGL support in X and Microsoft Windows It is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system
  • EGL guide for beginners - Stack Overflow
    EGL 1 5 is a lowlevel system API for creating OpenGL and OpenGL ES contexts; connecting those contexts to the window system; and sharing graphics buffers and grapics events between applications, the window system, and other system components such as OpenCL, video decode engines, and camera hardware
  • What is the relationship between EGL and OpenGL?
    The intent of EGL is to ease developers' lives by creating a portable and standard way to initialize and get context of supported graphics API, without worrying about platform specific issues, as WGL, GLX, etc That is a problem of EGL implementers, not final programmer
  • linux - How do I set the EGL default display? - Stack Overflow
    The EGL default display is what the drivers assume to be the most reasonable choice under most circumstances To deal with a sitation like yours you'd have to iterate over all the displays with the desired configuration and determine the intersection of the sets of suitable display, and usable displays And TTBT, this API is in opinion terrible
  • Getting started with OpenGL ES 2. 0 on Windows - Stack Overflow
    This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2 0 program on the Windows platform The environment is Visual Studio with unmanaged C++ I go to the Khron
  • How to create opengl context via drm (Linux) - Stack Overflow
    In the egl attribs set EGL_RENRERABLE_TYPE to EGL_OPENGL_BIT And tell egl which api to bind to: eglBindAPI(EGL_OPENGL_API); Be sure to have latest kernel drivers and mesa-dev, libdrm-dev, libgbm-dev This pieces of code is portable on android, it's just not so easy to have default android graphic stack silenced
  • How to create a native X11 window for use with EGL
    How does one create a native X11 window that works in EGL? Going through the eglIntro there is little documentation on the matter Alternatively, is there a way to create native windows through EGL




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