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  • AI Missions - Epoch Mod Community
    VEMF - Vampire's Epoch Mission Framework 1 2 3 4 38 By TheVampire, December 13, 2014 dzms vampire (and 2 more) 931 replies 147 5k views Ganja_PimP June 17, 2017
  • [TUTORIAL] Putting the Z in EpochZ - Epoch Mod Community
    Note: This tutorial assumes that you have basic administration experience on a dedicated Epoch server, you are comfortable modifying PBO sources and editing mission files and have an understanding of coding in the Arma 3 Epoch environment Installing the mod The first thing to do is, of course, to install the Zombies Demons mod
  • [Release] HS Blackmarket 1. 6 | New Trader System - Epoch Mod Community
    The HS Blackmarket is a 'new' Trader-system for A3 Epoch, it was created in collaboration with Halv, Halv wrote the main part of the script, he is the true genius
  • Epoch Mission System - Epoch Mod Community
    [EMS] Epoch Mission System - Release 0 2 1 1 2 3 4 16 By mimic, November 29, 2013 377 replies 68 8k views dr_j0nes December 22, 2016
  • [DEC2017] Arma 3 EpochMod Server Installation and . . . - Epoch Mod Community
    Move your Arma 3 Server files over to your new folder to start building your Epoch Server (Skip this when using steamCMD) Copy and Pasting these files will work just fine
  • Epoch Discord Server Open - Discussion - Epoch Mod Community
    Some more changes incoming I know that you guys and gals like having contact with the devs in Discord But a lot of information is already available to you on the forums And it seems like nobody likes to search these forums VBAwol put a lot of time and effert into these forums So I will be restricting things on Discord You have to let these people do what they do The forums at epochmod
  • [HOW-TO] Reskin Retexture Vehicles - Epoch Mod Community
    Gave it a shot with epoch cinder walls, didnt work (i thought they get handled like vehicles) Edit: This probably has do be done in server_publishObject sqf, also with processInitCommands; Im just a little stucked if i "can" or "should" use setObjectInit (found "some" arma references for it) or rather setVehicleInit
  • Epoch Survival - Epoch Mod Community
    Epoch is set in the year 2035, just two years after a massive world wide extinction The exact cause is unknown and the only people left are clones with no memory of the past Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs




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