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  • First Two Layers (F2L) of Fridrich Speedcubing Method - Speedsolving . . .
    First Two Layers, or F2L refers to the first two bottom layers of the 3x3x3 cube, or essentially all layers up until the last layer on larger cubes The definition is a little different depending on the subject or who you are talking to
  • Speedcubedb - Speedsolving. com Wiki
    Speedcubedb, short for "Speed Cube Database", is a website that was created by Gil Zussman that has a large database of algorithms for many speedcubing events and their subsets The algorithms, as suggested by the community, are automatically validated and uploaded to the database thus making it the first self-sustainable algorithm database
  • Petrus Method - Speedsolving. com Wiki
    Petrus was the second most popular speedcubing method behind CFOP The Petrus Method, invented by Lars Petrus, is a block-building method where the F2L is solved intuitively with no algorithms
  • OLS - Speedsolving. com Wiki
    OLS, an acronym for Orientation of the Last Slot, is a last slot method used to skip OLL while simultaneously solving the last F2L pair All OLS cases can be solved using one of the algorithms found in VLS or HLS, although this technically requires two looks because the pair first needs to be set up to a R U R' or R U' R' insert For example, with the setup R U' R' U R U2 R', the pair can be
  • EO Steps - Speedsolving. com Wiki
    It incorporates elements of both EOLine and CFOP as the rest of the F2L is generally solved <RUL (D)>-gen using CFOP-style F2L pairs Nowadays, it is the most common way to do ZZ two-handed
  • How do i get better at f2l? - SpeedSolving Puzzles Community
    Get used to intuitive F2L, then move onto the algs They aren’t that hard, but I suggest you fully master intuitive F2L and learn the hard cases first Practice But not just solves, like deliberate practice First, try playing around with your solutions with untimed slow solves
  • ZZ method - Speedsolving. com Wiki
    The ZZ method is a 3x3 speedsolving method created by Zbigniew Zborowski in 2006 The method is focused both on low move count and high turning speed; during the majority of F2L, the solver only needs to make L, U, and R moves, which means that the solver's hands never leave the left and right sides of the cube, resulting in faster solving In addition, edges are already oriented when the
  • CFOP method - Speedsolving. com Wiki
    CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981 It is also known as the Fridrich Method after its popularizer, Jessica Fridrich In part due to Fridrich's publication of the method on her website in 1995, CFOP has been the most dominant 3x3 speedcubing method since around 2000, with it and its variants used by the




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