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- Face selection not selecting the faces that I want
I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that I want
- Cannot place families on linked models
Your only real option is to use "face-based" families instead of wall hosted families Revit will recognize the face of a linked object (i e wall), but doesn't allow for wall hosting through linked models Using linked models is very common in the professional world MEP folks link in Arch Struct models all the time
- [Question] How to create a face from vertices? (Very beginner question)
I'm new to 3ds max as of today I need to connect one side of this mesh to the other How can I select vertices and create faces from them? Like this picture Thanks for any and all help!
- Re-Host a Face Based FamilyInstance - Autodesk Community
I have a Face Hosted family instance, if i delete the Host parent Element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc Create NewFamilyInstance(
- change hosted family to non hosted family - Autodesk Community
Select the elements from the face based families (geometry, reference planes, parametric dimensions), CRTL+C, and CTRL+V align to view on the non-host family Re-constrain and add whatever is missing
- Solved: Change Family Host Type - Autodesk Community
Therefore, Families that are hosted to a Face are necessary Any of these element-specific Families can be converted to Face-Based with the following procedure: 1 Create a new Project and draw a Wall, Floor, or Ceiling - which ever element is an appropriate host 2 Load in the desired Family and place one instance of each Type on the host
- Solved: Hosting a face-based family to an angled curved wall in a . . .
See my screenshots for reference There is a plan view, section view, elevation view included I am trying to host face-based boxes to the face of a balcony in a theater This balcony face is within the linked architectural model The balcony face is angled (as you can see in the section view) and also curved (as seen in plan)
- How to invert selection in Maya component mode?
I got used that in Blender i can select one face of the object or one vertex or three edges and invert selection by hitting Cntrl+I which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in Maya?
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