|
- std::future - cppreference. com
The class template std::future provides a mechanism to access the result of asynchronous operations: An asynchronous operation (created via std::async, std::packaged_task, or std::promise) can provide a std::future object to the creator of that asynchronous operation The creator of the asynchronous operation can then use a variety of methods to query, wait for, or extract a value from the std
- How to suppress Pandas Future warning? - Stack Overflow
323 When I run the program, Pandas gives 'Future warning' like below every time D:\Python\lib\site-packages\pandas\core\frame py:3581: FutureWarning: rename with inplace=True will return None from pandas 0 11 onward " from pandas 0 11 onward", FutureWarning) I got the message, but I just want to stop Pandas showing such message again and again
- Concerns Regarding the Phasing Out of Raytracing in Favor of Lumen in . . .
Dear Unreal Community, I’ve recently advocated for a transition from Unity to Unreal within my company, primarily because of Unreal’s superior Raytracing capabilities, which are critical for our high-end luxury watch visualization projects However, with the ongoing development shifts towards Lumen, I find myself increasingly concerned about the future quality of our projects in upcoming
- Waiting on a list of Future - Stack Overflow
List<Future<O>> futures = getFutures(); Now I want to wait until either all futures are done processing successfully or any of the tasks whose output is returned by a future throws an exception Even if one task throws an exception, there is no point in waiting for the other futures Simple approach would be to
- Future of Chaos, PhysX and other physics engines
Good afternoon, I know, that PhysX was deprecated by the ~UE 5 1, though even now there are a lot of leftovers of PhysX can be found in code (speaking of UE 5 6 0), including not used code, forward declarations and some actor properties which are marked [PhysX Only] (but not used) So I have couple questions related to physics engines and current plans Are there any plans to remove PhysX
- C++: Use future. get with timeout and without blocking
But you might want to have a queue of completed jobs to check, instead of a single future This queue would only be consumed by your main thread and can be implemented with a non-blocking thread-safe "try_get" call to get next completed jobs As others commented, you may want to wrap your time-saving logic in a job dispatcher class or similar
- Livestream: Virtual Production with The Future Group | Inside Unreal
Oystein Larsen will be joining us to talk about how The Future Group’s live virtual production tool Pixotope is used to augment shows like the opening of Super Bowl LIII
|
|
|