- Trigger and Collision Events in Unity Explained – DevSourceHub
Whether it’s detecting when a player hits an enemy, opens a door, or collects a coin — trigger and collision events let you handle real-time interactions between GameObjects
- What is the correct Unity way to handle collisions and . . . - Reddit
Typically, for bullets, for example, you would set physics layers, check collisions with character tags or similar identifiers, get the character controller, and then reduce HP or perform another action
- Unity 3D: Collisions Basics - binPress
Continuous collision detection is used when dealing with fast moving objects When using Discrete collision detection, some collisions may not be detected as they may go through the other object collider between the time another check is performed
- how to collision - Unity Engine - Unity Discussions
Typically the physics engine will automatically determine whether objects collide You just need to set-up the objects correctly with colliders and also rigidbodies for non-static objects Then you write the code to handle what happens when an object collides, using OnCollisionEnter:
- What do you call a set of objects that trigger a sequence of events?
It's called a Rube Goldberg machine A Rube Goldberg machine is a contraption, invention, device, or apparatus that is deliberately over-engineered to perform a simple task in a complicated fashion, generally including a chain reaction
- Collision Detection - Pomona
In order to avoid weird situations where handling one collision causes later objects to sometimes collide and sometimes not collide, we use collision detection to generate contacts which we later process
|