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  • Snap! v10. 5 released - Announcements - Snap! Forum
    We’ve just released @SnapCloud v10 5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet
  • How do I make a list? - Help with Snap! - Snap! Forum
    For a quick start however, this might help: Snap!'s list block is a reporter (ovally shaped block that reports a value and can be used as an input to other blocks (e g the item _ of _) If you want to use the add block to add stuff to a list programmatically, you have to create a variable
  • Help with Optimization - Snap! Editor - Snap! Forum
    Snap! is a blocks-based programming language built by UC Berkeley and used by hundreds of thousands of programmers around the world (Also, ignore the costumes for the enemy, sword, and player, and how tile collision doesn't work correctly with those costumes Those are placeholders, and once I have the actual costumes, it will work much better
  • Snap! Graphics Library - Share your Projects - Snap! Forum
    I’ve been working on a Snap! library for drawing more advanced graphics Usually when you see this, its either ba with Snap! pen only drawing, or requires JS This library takes on a hybrid approach, using JS if it can and otherwise using pen Currently I can’t publish the library because it doesn’t work at school AND I can’t even share a XML because I can’t upload it anywhere, so
  • Make a clone delete itself when it touches another sprite? - Snap . . .
    I am making a space-invader style game that has clones of an alien sprite descend from the top of the screen The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself This is what I have right now that's not working
  • Snap! v11 is released - Development - Snap! Forum
    Snap! version 11 is released and available using Snap! Build Your Own Blocks
  • V10. 4 has been released - Snap! Editor - Snap! Forum
    10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
  • Collision detection over many sprites - Snap! Editor - Snap! Forum
    Snap! is a blocks-based programming language built by UC Berkeley and used by hundreds of thousands of programmers around the world toridarosa April 24, 2025, 12:45am 4




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