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  • Jai: A Programming Language for Games. - Reddit
    I came across this subreddit by chance while Googling to see what Jai was up to up There appears to be some secrecy about the language, so my question is: does enough information exist publicly about Jai's specs, for somebody else to have a go at creating an implementation? If so, has anyone considered this? Or is the design still in a state
  • I have made a bot guide that includes templates (including persona . . .
    Here is my bot guide And if you're looking for persona templates, take a look here Thanks for checking it out some of you are able to find it helpful!
  • Does anyone know where I can find the JAI in the landbank visa . . . - Reddit
    Does anyone know where I can find the JAI in the landbank visa debit card It requires for online registration but it's not listed even on their site
  • Beta Application Thread : r Jai - Reddit
    I think that Jai has a lot of potential to make my life easier in this regards by a) reducing the amount of tooling I need to get things done (no more insane build scripts would be awesome thanks) and b) I want to explore the meta-programming facilities for automatically building out a lot of the data parsing I have to do
  • Divine’s huge list of custom prompts! : r JanitorAI_Official
    I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so I’ve made a list of prompts feel free to suggest some for me to make! ^^ you can add these to chat memory, but I recommend adding these into your advanced prompts POVs Bot keeps talking for you: [ { {char}} will NEVER make dialogue or actions for { {user}}, and will only
  • Profile customization : r JanitorAI_Official - Reddit
    Okay, so i've seen the code floating around for backgrounds and audio players but now I'm seeing where people have changed the colors of the bot…
  • Opinions on Jonathan Blows Jai? : r ProgrammingLanguages - Reddit
    Jai makes a few interesting decisions But it's important to consider the very specific niche it's attempting to fill: a replacement for C++ for games From this perspective, it makes sense: it is a big improvement on C++, but it doesn't do that much new In my own words, I'll summarize what I consider to be Blow's goals: Compile quickly ("1 million lines of code per second") Produce efficient
  • Update on release? : r Jai - Reddit
    That's probably about right, 2025 for full public release JAI direct should be happening in a few months And there are ~2-5 feature refactors that I am aware of remaining Structured tags, poltmotphosm experiment, and macro refinement come to mind




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