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- Kerbal Colonies v1. 0. 11 hotfix [1. 12. x] - Kerbal Space Program Forums
Saving: Kerbal Colonies uses an external config file that's used for cross game things and a scenario module for each game Scenario modules are stored per save, this means that a colony that's created at t+1000 won't be there in t+0, only the KK groups Kerbals that are in a vessel and a colony will be removed from the vessel
- [1. 12. 5] Parallax Continued 1. 0. 0 - Kerbal Space Program Forums
Parallax Continued Parallax Continued is a complete rewrite and upgrade of my original mod 'Parallax' It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast! Parallax Continued overhauls the
- Kerbal Space Program Forums
Join the Kerbal Space Program Forums for discussions, tips, and community engagement about space exploration and game strategies
- [1. 12. 5] GPP Volumetrics and new Scatterer configs [1. 0] Now with GPP . . .
GPP Volumetrics Horizons Volumetric Clouds support updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to date with the latest planet packs, adding stunning volumetric clouds, updated Scatterer configs, new atmosphere colors, and uni
- [1. 9. x - 1. 12. x] BDArmory Plus (BDA+) v1. 10. 0. 0 [2025-04-13]
Please note that Physics Range Extender and Module Manager are required dependencies for BDArmory Plus Also be advised that using the World Stabilizer mod will cause problems with PRE as it has its own world stabilization code we refer to as Black Spell Only solution to this is to not use the
- JNSQVolumetrics | v3. 1. 1 - Kerbal Space Program Forums
Home Kerbal Space Program 1 KSP1 Mods KSP1 Mod Releases JNSQVolumetrics | v3 1 1
- Revamping KSPs art (August 28) - Kerbal Space Program Forums
KSP 1 12 5 Restock [1 5 0] Last Updated August 28, 2024 Release Album It's no secret that some of KSP's artwork is not great Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the
- [1. 12. x] Textures Unlimited Recolour Depot - Kerbal Space Program Forums
What is this? This is a continuation adaptation expansion of previous work I undertook for the mod KerbPaint many moons ago It now uses shaders made available via Textures Unlimited to bring user control over the colour and material properties of many many parts Can we see it? The following
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