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  • Code. org Tool Documentation
    In this case, we're using an animation named "bunny", which was added in the animation tab Notice that instead of the default variable name sprite, we've updated this to my_bunny setAnimation() so that it changes the animation of the my_bunny sprite
  • Creating Sprites and Setting their Animations on CodeOrg
    This video demonstrates how to create variable, set their animations, and changes some of their properties We are using the Code Org platformVideo created
  • Sprite - Code. org p5. play
    Checks if the the sprite is overlapping another sprite or a group If the overlap is positive the sprite will bounce with the target (s) treated as immovable The check is performed using the colliders
  • Lesson Plan: Sprite Properties - Code. org
    All Rights Reserved DreamWorks The Bad Guys © 2025 DreamWorks Animation LLC All Rights Reserved Paramount Pictures Transformers One © 2025 Paramount Pictures All Rights Reserved © Code org, 2025 Code org®, the CODE logo, Hour of Code® and CS Discoveries® are trademarks of Code org Built on GitHub from Microsoft © Code org, 2025
  • Code. org Tool Documentation
    When you drag out a sprite property it will take out a different form depending on whether you are reading its value, or writing it In the first image above the sprite x block is being dragged into a place where it is being read, so it keeps it's normal form
  • Using sprites as changing backgrounds- help! - forum. code. org
    Background sprites are just sprites on the screen that are coded first at the top of the program so that they appear behind the other sprites Sprites coded last appear in front of other sprites I recently made this sample program that uses different backgrounds that change with a timer
  • Sprites - Lesson 8 - Code. org [staging]
    We don't need to introduce the formal idea of an object in this unit, but sprites are a good example of an object and students will learn to manipulate their properties throughout the unit
  • Width Height Sprite Help - Coding and Debugging Help - Code. org . . .
    This could have been part of the problem because when you name two sprites with the same name and then you try to change attributes, the program will only remember the last one you named, so the first one may behave differently than you would expect




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