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  • BlastEm nightly builds : r emulation - Reddit
    From what I know about how I do rendering, I would expect BlastEm to render that correctly if it actually got to it I'll attempt to reproduce the error you saw and fix it this evening
  • Genesis Mega Drive VGM Logging and Trimming Guide - GitHub
    This guide should break down the necessary steps to get yourself logging vgm from Sega Genesis games, and then trimming them to be suitable for the Project2612 website
  • Logging VGMs - vgmrips
    Open the game you're ripping in the emulator When any sounds or music start playing, start the VGM log Since we don't need a very long one, just stop logging after a few seconds Open your newly-created VGM with your VGM player of choice (probably VGMPlay in_vgm)
  • New Year New BlastEm - v0. 6. 0 Released : r emulation - Reddit
    Turn it back on in blastem cfg (or just download the new release since it looks for blastem cfg in the proper location rather than where 0 6 0 was saving it) and the new UI should come back The mouse wheel doesn't work in the new ui key bindings screen, so, you can't easily scroll it
  • [CLOSED]BlastEm: Shortcut key M isnt logging VGM files
    Proceed to the place where the song you're going to rip is going to play (sound test, game level, etc) and then start logging You can do this by pressing the shortcut key, M BlastEm will dump a log-in-progress in its exe folder, with a name like blastem_20211117_160122 vgm, by default
  • BlastEm - vgmrips
    BlastEm allows for some fairly complex custom folder structures, but you probably want something basic and easy to start I'll show you how my paths are set up
  • Project2612 ripping tutorial - VGMRips
    If you know the song quite well, you might want to speed up the logging process by increasing the emulator speed in BlastEm Just press + to increase and - to decrease
  • So is Blastem not supposed to have any options at all?
    And, to be fair, nearly all the options that are available in the standalone Blastem emulator are already baked into Retroarch So there really isn't anything additional to add




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