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- [1. 12. x] - Modular Kolonization System (MKS) - KSP1 Mod Releases . . .
Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing,
- MKS Guide - KSP1 Tutorials - Kerbal Space Program Forums
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- [1. 12. x] - Modular Kolonization System (MKS) - Page 2 - KSP1 Mod . . .
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- [1. 12. x] USI Life Support - Kerbal Space Program Forums
So I have been considering over the past month or two the creation of a life support system tailored to fit in with the USI mods, and also bring together some the bits I like about other mods already on the market, and add a few of my own tweaks, etc This is pretty much my interpretation of how,
- [1. 12] Stockalike Station Parts Redux (August 14, 2024)
KSP 1 12 x Stockalike Station Parts Expansion Redux [2 0 11] Last Updated August 14, 2024 A complete and total rebuild of my old Stockalike Station Parts Expansion project Everything has been redone, and nothing is left of the old mod! Check out some key features: Small Station Parts: A full set
- [1. 12] Extraplanetary Launchpads v6. 99. 3 - Kerbal Space Program Forums
This is the new thread for Extraplanetary Launchpads as skykooler has asked me to officially take over the project Old thread A nice quick tutorial writeup by Starstrider42 Kerbas_ad_astra did up some graphs of kerbal contribution A bit of a writeup I did on Direction survey stakes Known Issu
- [1. 12. x] TAC - Life Support v0. 18. 0 - Release 19th Sep 2021
Thunder Aerospace Corporation Life Support (TACLS) TACLS originally by Taranis Elsu TAC Life Support is under new management in conjunction with the Realism Overhaul team! We are glad for the opportunity to keep this great mod alive We are also very grateful to @TaranisElsu for creating TAC Life
- [1. 1. 3] MKS Lite - A lighter, friendlier colonization mod from USI [0. 4. 4]
MKS is a complex mod - it has a lot of resources, and a lot of moving parts And while it’s pretty awesome once it’s up and running, it can also be intimidating to a newer player So I’ve been carefully considering the best way to overcome this hurdle without sacrificing the
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