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  • Lights Out (Level 3) - EVE University Wiki
    Blitz: Kill the Gallente Lieutenant, then warp-out Single Pocket No rats on warp-in Agent will tell you to attack the outpost, which will spawn a group Additional groups are time-based spawns, ranging from 30 seconds after previous to several minutes Group 5 will spawn after destruction of groups 1-4
  • Lights Out (Level 1) - EVE University Wiki
    Attack it When he launches a counterattack, take him out Don't worry about the guards; stick to the officer Once he's dead, get out of there When you do so, the Gallente Lieutenant spawns at the tower, initially alone His wingmen will spawn shortly after, either based on a timer or on damage to the tower (TBC) Blitz:
  • Lights Out (level 1) - EVE University Wiki
    This page was last edited on 19 May 2019, at 22:19
  • Lights Out (Level 5) - EVE University Wiki
    Blitz: Destroy Gallente Federation Control Tower and Gallente Lieutenant Single Pocket
  • Lights Out (level 5) - EVE University Wiki
    Lights Out (level 5) From EVE University Wiki Redirect page Jump to: navigation, search Redirect to:
  • Angels Red Light District - EVE University Wiki
    Angel's Red Light District is a DED Complex (rated 5 10), occupied by the Angel Cartel pirate faction It can be found via exploration by probing in Highsec and Lowsec systems, or as an escalation from Angel Refuge or Angel Den
  • Mission reports - EVE University Wiki
    This list contains missions that you can receive from normal (that is, non-Storyline) Security division agents Individual mission pages describe objectives, enemy details, and the best damage types to deal in the mission In addition to the missions listed here you can also get Anomic missions (sometimes called "burner missions") from Security division agents
  • Fighters - EVE University Wiki
    Light attack fighters are effective against cruisers and battleships, but will struggle to effectively damage frigates and are not generally hard-hitting enough to engage capital ships All damage values on this page are per-fighter, not per-squadron




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