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  • NeHe Productions - Everything OpenGL
    Greg Sidelnikov of FalloutSoftware com has applied updates to his OpenGL tutorials An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish bluish colors actually represent The difference between Immediate Mode (glBegin, glEnd) and the modern Vertex Buffer Object technique has been added to the Drawing OpenGL Primitives via VBO tutorial
  • NeHe Productions: Lessons 01 - 05 - GameDev. net
    Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit
  • NeHe Productions: Lessons 06 - 10 - GameDev. net
    OpenGL Tutorials, Demos, Games and More Texture Mapping You asked for it, so here it is Texture Mapping!!! In this tutorial I will teach you how to map a bitmap image onto the six sides of a cube
  • NeHe Productions: Texture Mapping - GameDev. net
    Important: This way of loading textures is deprecated and does not work anymore with current versions of Visual Studio The theory of this tutorial is still valid though An update of the code which is responsible for loading the texture can be found here: http: nehe gamedev net tutorial lesson_06_texturing_update 47002
  • NeHe Productions: Multiple Viewports - GameDev. net
    Sleep(5000); SetWindowText(g_window->hWnd,"Lesson 42: Multiple Viewports 2003 NeHe Productions Building Maze!"); Reset(); } The following code might look confusing but it's really not that hard to understand We check to see if the room to the right of the current room has been visited or if our current location is too close to the far
  • NeHe Productions: 3D Shapes - GameDev. net
    Expanding on the last tutorial, we'll now make the object into TRUE 3D object, rather than 2D objects in a 3D world We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square
  • NeHe Productions: Lessons 36 - 40 - GameDev. net
    The code html commenting and a rewrite of the tutorial was done by me (NeHe) This tutorial will show you how to create an extremely impressive Radial Blur effect It should run fast on just about every type of hardware, and does not require the use of extensions
  • NeHe Productions: 2D Texture Font - GameDev. net
    This tutorial brought to you by NeHe Giuseppe D'Agata I know everyones probably sick of fonts The text tutorials I've done so far not only display text, they display 3D text, texture mapped text, and can handle variables




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