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- Set custom HlmsMacroblock depending on compositor pass - Ogre Forums
I understand, that Ogre tries to have scene as static as possible regarding of the attributes setups for the rendering through which it is possible to gain rendering performance Let's consider very simple example without any fancy complicated rendering technique I have 2 windows there and both windows render completely identical scene
- Blender to Ogre mesh exporter
3 I also set the correct path to OGRETOOLS_XML_CONVERTER in io_ogre config py prior to the first run 4 After copying the addon enable it in Blender from User Preferences > Add-Ons > Import-Export (CTRL+ALT+U) Search for ogre and check the box on the right
- Create Material Ogre-Next - Ogre Forums
I would like to handle split screens dynamically So I would like to create in C++ a material file, and create glsl hlsl shaders with a dynamic count of textures and geomData and write the shaders to disc
- Using read-only and uav buffers in GLSL vs HLSL - Ogre Forums
What is the idea in Ogre to handle different binding slots in HLSL and GLSL? Is it intended to use conditions in c++ code to verify whether we are in d3d11 or gl3plus and whether ssbo is supported, etc (actually I need to assume it is, as I need to use uav buffers)
- Issues setting up Ogre3D as an external dependency with CMake - Ogre Forums
Ogre Version: 14 3 1 Operating System: Windows Alright, so I'm trying to set up a project which uses Ogre3D as a dependency and having a bit of trouble I have added Ogre3D as a git submodule and my project structure looks like this:
- Texture mapping gLTF lt;-- gt; Ogre - Ogre Forums
So Ogre would have to provide an interface to arbitrarily map tex types to textures and channels, or at least provide a set of different efficient schemes to choose from "Arbitrarily" is difficult, which is why it won't be implemented in the short term
- Low level material alpha channel not working - Ogre Forums
HlmsBlendblock is incorrectly setup Could be a silly mistake Or it could be that someone passed a stack-generated pointer instead of one generated by HlmsManager Several months ago we updated to a newer FreeImage version and this caused issues: Missing alpha channels, swapped R B channels Make sure you are using latest ogre-next-deps; and that there are no lingering older versions (e g
- Rendering to texture , procedural texture generation - OGRE
Hello, what I try is the manual, procedural resource creation I want a texture be generated from shader programs , to do that I created ORTHO camera, and mesh quad which is supposed to do : Code: Select all
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