companydirectorylist.com  Global Business Directories and Company Directories
Search Business,Company,Industry :


Country Lists
USA Company Directories
Canada Business Lists
Australia Business Directories
France Company Lists
Italy Company Lists
Spain Company Directories
Switzerland Business Lists
Austria Company Directories
Belgium Business Directories
Hong Kong Company Lists
China Business Lists
Taiwan Company Lists
United Arab Emirates Company Directories


Industry Catalogs
USA Industry Directories














  • OGRE EXCEPTION (7:InternalErrorException): - Ogre Forums
    Re: OGRE EXCEPTION (7:InternalErrorException): by PublicLibraryx » Sat Feb 19, 2011 2:41 pm I used the ogre max exporter Thanks for the help I really appreciate it The thing I was trying to convert to a mesh file was a 3ds file, so i imported it into 3Ds MAX and then used Ogre Max to Export as a mesh file, I should have mentioned that also
  • Fullscreen in multiwindow scenario - Ogre Forums
    AFAIK Ogre takes care of context reinitialisation but I don´t know if this also works when changing the whole rendersystem Actually I could deal with changing the Rendersystem seperately (telling the user that the changes will take affect on next run), but things like VSync Resolution (!) I would like to change on the fly
  • Failed Generating Ogre Next
    Failed Generating Ogre Next by King Chrome » Mon May 24, 2021 2:51 am
  • [1. 10. 11] RTSS Fails to Compile Due to OGRE_NEW Definition - Ogre Forums
    It looks like the OGRE_NEW macro is only present to provide file and other location information for debugging allocations In fact, within the 1 10 11 documentation for the OgreMemoryAllocatorConfig header file it explicitly states that the OGRE_NEW macro can be substituted for the regular new operator at the cost of losing this debugging information I redefined the OGRE_NEW macro with the
  • Cannot build the example with Ogre Shared with OgreBitesQt. dll from . . .
    I have built Ogre 13 1 1 shared 32-bit with Qt supporting (OgreBitesQt dll) I use MinGW 32-bit (GNU Make 4 2 1) I try to build my simple example from command line using this command: Code: Select all
  • . obj conversion - Ogre Forums
    Nope, you shouldn't The only format that you can load into Ogre is the mesh format It's Ogre's propritary format and it's highly optimized for the job!
  • Ogre LoD - Ogre Forums
    Ogre has standardised mesh LOD, material LOD and custom LOD for other things like terrain (TerrainSceneManager)




Business Directories,Company Directories
Business Directories,Company Directories copyright ©2005-2012 
disclaimer