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  • ChronoCrash - Where classic and modern gaming collide.
    Where classic and modern gaming collide Chronocrash is the home community of OpenBOR, the world's most powerful 2D side scrolling engine
  • ChronoCrash
    Home of the OpenBOR Community OpenBOR Discussion, development, and help with the Open Beats of Rage gaming engine
  • OpenBOR Wiki – Reference manual and guide for OpenBOR.
    Welcome OpenBOR Wiki is the reference guide and manual for the OpenBOR engine If you are looking to make games using OpenBOR, this is the place to get started If you have any specific questions, head on over to our discussion forum and we’ll do our best to help Legacy Manual This this the original manual dating back to early days of OpenBOR, and updated over time as the engine developed
  • OpenBOR Overview – OpenBOR Wiki - ChronoCrash
    What is OpenBOR? OpenBOR is a royalty free open source gaming engine Typical OpenBOR games are comprised of three dimensional worlds projected with pre-rendered two dimensional assets (commonly called sprites) This makes OpenBOR ideal for creating side scrolling beat em up titles such as Double Dragon or Streets of Rage, but the engine easily accommodates any other genre including two
  • OpenBOR - ChronoCrash
    The OpenBOR engine, modules (games), and materials Remember the glorious 80's when 30 minute toy commercials ruled the animation world? Filmation's masterpiece of swords, sorcery, and hokey moral lessons is back in high definition glory, and this time you're in control! Play as He-Man, She-Ra, Man-At-Arms, Teela, The Sorceress, and many more as you explore an open world filled with adventure
  • Resources - ChronoCrash
    Resource 'OpenBOR' The latest official engine executable you need to build OpenBOR games
  • Complete - Metal Slug Counter | ChronoCrash
    In this video, we dive into Metal Slug Counter, a fan-made game built on the OpenBOR engine! Preview and download Experience new missions, explosive action, and retro-styled gameplay inspired by the classic Metal Slug series We'll explore the gameplay, levels, and characters in this
  • Controls – OpenBOR Wiki
    OpenBOR’s native control scheme is designed to be intuitive as possible and conform to established standards for side scrolling action games Through various native options and scripting techniques (see below), creators can map these controls to perform any desired action You can even rename or remove commands entirely to create a unique control scheme specific to your game In turn




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