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  • class - POCO definition - Stack Overflow
    Just happens to fly by the POCO stuff The official document now has the definition: A POCO—or a plain old class CLR object—is a NET data structure that contains only public properties or fields
  • . net - What does POCO mean? - Stack Overflow
    The POCO C++ Libraries aim to be for network-centric, cross-platform C++ software development what Apple's Cocoa is for Mac development, or Ruby on Rails is for Web development — a powerful, yet easy to use platform to build your applications upon The POCO C++ Libraries are built strictly on standard ANSI ISO C++, including the standard library
  • c# - What is POCO in Entity Framework? - Stack Overflow
    I just started learning POCO but I cannot understand the usage and advantage Even the following link of StackOverflow did not help me what is Entity Framework with POCO Can anybody explain the us
  • Plain Old CLR Object vs Data Transfer Object - Stack Overflow
    Here's the difference: POCO describes an approach to programming (good old fashioned object oriented programming), where DTO is a pattern that is used to "transfer data" using objects While you can treat POCOs like DTOs, you run the risk of creating an anemic domain model if you do so
  • Explanation of POCO - Stack Overflow
    I'm wondering if anyone can give a solid explanation (with example) of POCO (Plain Old CLR Object) I found a brief explanation on Wikipedia but it really doesn't give a solid explanation
  • How to use Poco library in a simple C++ project? - Stack Overflow
    This is my project's directory structure: poco CMakeLists txt main cpp note: poco directory contains all the file downloaded from Poco's github repository by using this command: git clone --recu
  • What is the difference between domain objects, POCOs and entities?
    A POCO (plain old CLR object) is an object that has no behaviour (methods) defined, and only contains data (properties) POCO's are generally used as DTOs (data transport objects) to carry data between layers, and the data is then commonly used to populate a domain object entity
  • C++ POCO - How to start a thread from the thread-pool while within a . . .
    4 I am using POCO default thread pool to start a event receiver thread which would listen for events Once the event is received I need to process that event in a separate thread Here is what I am trying to do but i couldn't start the event processor in a new thread The application hangs when i try to do so




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