- Solved - How to use NMS with Paper? | PaperMC
Basically, no; The test plugin repo linked is the current only example of how to set it up, documentation is planned but not a high priority vs everything else we need to get to (pr's welcome, etc), only guide thus far is basically to clone that repo, tweak the stuff as needed, and use that as the base; or, copy over the settings and build config changes specific for paperweight from that repo
- Announcement - The future of Paper - Hard fork | PaperMC
Paper's market share of 85-90% on recent versions (according to some of the largest plugins on bStats, including forks of Paper) should make it easy for you to support almost all of your users in the post-hardfork versions, even without being compatible with Spigot
- Announcement - 1. 21 - PaperMC
The 1 21 Update Stable Paper and Velocity 1 21 builds have been released! As always, backups are absolutely mandatory After upgrading your world to 1 21, you cannot downgrade back to a lower version! We would like to thank everyone that worked on this update: 4drian3d and Gerrygames for their
- Announcement - 1. 21. 7 | PaperMC
recommended: Unused in Paper, but currently used for Velocity releases If this ever changes, we will announce it beforehand; force-upgrade startup param Time and time again, issues in old world upgrade code are found, with fairly important issues having been fixed by Mojang or Paper in the recent versions
- Announcement - Paper Velocity 1. 20(. 1) | PaperMC
The 1 20( 1) Update We’re happy to announce that initial builds for Paper 1 20 have been released As always, backups are absolutely mandatory After upgrading your world to 1 20, you cannot downgrade back to a lower version! We would like to thank everyone that worked on this update: @Machine
- 1. 21. 5?? | PaperMC
Guys, does anyone know when PaperMC will be releasing their 1 21 5? My server has been down for bedrock players because I cannot update it
- Announcement - 1. 21. 3 | PaperMC
If you ran a Spigot 1 21 3 server before switching back to Paper, we recommend manually setting pause-when-empty-seconds to -1 to disable it Configurable entity despawn time Under entities spawning despawn-time, you can now configure hard despawn times in ticks for when an entity should be forcefully despawned An example usecase of this is
- Question - Plugins + mods? - PaperMC
Paper Triage Staff member Jan 5, 2022 15 1 3 3 Canada underscore11 me Apr 18, 2022 #4 If you care even
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