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- Welcome to Processing! Processing. org
Processing is a flexible software sketchbook and a language for learning how to code Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology
- OpenProcessing - Creative Coding for the Curious Mind
Merge creativity and algorithms to sketch ever-evolving visuals that use randomness to create mesmerizing patterns, shapes, and designs Explore inspiring works of established artists or start your journey Nodes that have their own behaviors
- Processing Foundation — Projects
A version of Processing designed for creating native Android applications, allowing developers to write code that runs on Android devices with the same ease as desktop sketches
- Introduction to Processing | Java - GeeksforGeeks
Processing was created in 2001 by Ben Fry and Casey Reas, who were both students at the Massachusetts Institute of Technology (MIT) at the time They wanted to create a programming language that was easy to learn and use, while still being powerful enough to create complex interactive applications
- Reference Processing. org
Help us continue with your generosity! Returns the number of milliseconds (thousandths of a second) since the sketch started Writes array data to the text area of the Processing environment's console
- Browse Sketches - OpenProcessing
Learn with Tutorials Join OpenProcessing - Sign in Create a Sketch Teaching with OpenProcessing View Active Classes Pricing Create a Class Legal Community Guidelines Credits Terms of Service- Privacy Policy Subprocessors- Cookie Policy OK Browse Sketches - OpenProcessing
- Processor (computing) - Wikipedia
Processor (computing) In computing and computer science, a processor or processing unit is an electrical component (digital circuit) that performs operations on an external data source, usually memory or some other data stream [1] The term is frequently used to refer to the central processing unit (CPU), the main processor in a system
- Environment Processing. org
Processing allows people to create sketches at two levels of complexity that we call "static" and "active" sketches People new to programming often begin with static sketches to learn about coordinates, variables, and other basics before moving to active sketches
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