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  • Welcome to Processing! Processing. org
    Processing is a flexible software sketchbook and a language for learning how to code Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology
  • Processing - Wikipedia
    Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context
  • Processing | Net Art Anthology
    Processing is a free, open-source coding language for visual art developed by Ben Fry and Casey Reas, former classmates at the MIT Media Lab Launched in 2001 as Proce55ing, the project encompasses a programming environment designed for artists’ use, and a community of practitioners
  • Processing - Download - Softpedia
    Processing is not exactly an application in the traditional sense, but rather a tool that can help you learn how to code via computer graphics, animations and visual art
  • What is processing? - generativemedia. club
    Processing is like a digital sketchbook that lets you write simple code to create visuals Think of it as Microsoft Paint meets programming – but instead of using brushes and colors, you use short lines of code to draw shapes, create animations, and make interactive artwork
  • Reference Processing. org
    Writes array data to the text area of the Processing environment's console
  • Overview Processing. org
    Initially created to serve as a software sketchbook and to teach programming fundamentals within a visual context, Processing has also evolved into a development tool for professionals The Processing software has always been free and open source and has always run on Mac OS, Windows, and Linux
  • Environment Processing. org
    Processing allows people to create sketches at two levels of complexity that we call "static" and "active" sketches People new to programming often begin with static sketches to learn about coordinates, variables, and other basics before moving to active sketches




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