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  • RLBot
    RLBot enables custom bots in Rocket League Using RLBot you can download and play with community-made bots, play our challenging RLBot story mode, or make your own bots!
  • RLBot
    RLBot uses an API in Rocket League specifically made for us This API is activated when the game is launched with the '-rlbot' flag, which simultaneously disables all online play
  • RLBot Wiki
    Welcome to the RLBot wiki! RLBot is a framework for creating offline Rocket League bots The framework uses an official Psyonix API making our bots safe to play with and against This wiki primarily houses resources for bot development, but you can also find guides for users, framework documentation, and community insights Getting Started
  • RLBot v5 (Beta) Overview - RLBot Wiki
    Below you can find links to the implementation of RLBot v5, the language interfaces, and related documentation This wiki will also be updated as things stabilize
  • Rocket league story mode - RLBot Wiki
    completionConditions is an object If multiple fields are provided, each condition is "and"-ed with the other conditions A user completes a challenge if all of them are true The default condition is that a player must win
  • Lan setup - RLBot Wiki
    Open the Rocket Host plugin window (F8) and navigate to the RLBot tab Pick a nearby server Add some bots (note: some combinations are unsupported by request of bot developers) Request a server This will give you an IP port that you and your friends can join Useful quick chat commands: Use !claim to ensure only you can use commands
  • RLBot v5 (Beta) Overview - RLBot Wiki
    RLBot Pack Story Mode Framework Framework Architecture Console commands Operating system support Remote RLBot RLBot Sockets Specification Supported Languages RLBot v5 (Beta) Overview RLBot v5 (Beta) Overview This page has been moved Previous Supported programming languages Next
  • Scripts - RLBot Wiki
    import time from rlbot agents base_script import BaseScript from rlbot utils game_state_util import GameState # Extending the BaseScript class is purely optional




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