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  • ReShade
    ReShade is a generic post-processing injector for games and video software developed by crosire Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools
  • Releases - ReShade Forum
    Discuss features or the changelog of the latest ReShade version
  • Index - ReShade Forum
    Index - ReShade ForumReShade Add-ons 52 topicsIndex - ReShade Forum
  • ReShade - Reddit
    ReShade is a generic post-processing injector for games and video software and the successor to SweetFX
  • 5. 0 - ReShade Forum
    ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
  • ReShade 3. 0 guide for newcomers - ReShade Forum
    ReShade 3 0's shader system would technically allow using all of them together but in case you just want to fire up a preset and you're not used to using ReShade in general, this just creates more confusion
  • 6. 4 - ReShade Forum
    Changelog 6 4 0: Features: Added input blocking in games using "Get*Key*State", "GetRawInputBuffer", Windows hooks or DirectInput 8 for input Added basic HDR10 scRGB sreenshot support using HDR PNG (thanks to Kaldaien) Added option to Generic Depth add-on to change draw stats heuristic Added button widget for boolean uniform variables (set to true for one frame after pressing the button)
  • Add-on Documentation - Reshade
    A ReShade add-on is a DLL or part of the application that uses the header-only ReShade API to register callbacks for events and do work in those callbacks after they were invoked by ReShade




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