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  • SAV 和 SUV 有区别吗?为什么宝马 X 系都叫 SAV? - 知乎
    sav国外叫的比较多一些,但是sav的概念和suv又是基本相同的。无论是在离地间隙、乘坐舒适程度还有空间表现这几个方面来看是相同的,差别只在一些细微的方面比如sav操控性能更好。 sav应该说是宝马大佬为自己宣传的亮点吧!
  • In-browser savefile editor : r Palworld - Reddit
    If you load your player sav on another world server it will just crash Missing the necessary level sav info Hopefully they can make it as seemless as valheim soon, where your character can jump in any world ect also would be nice to have servers have a lock unlock feature where it could be new players only no old accounts and vice versa
  • Tutorial how to identify your player sav file : r Palworld - Reddit
    Step 2 - Copy and paste the Level sav into the extracted folder Step 3 - Drag and drop the Level sav ontop of the convert cmd Step 4 - Open the new Level sav json file with Notepad++ and Find "player_name": (the player_uid is listed just above it - which correlates to the sav file name)
  • Drastic Save Files : r NDSHacks - Reddit
    You want to convert the dsv files into sav, cause the dss are actually just screenshots of the console's memory The dsv files are the proper save file and can be found in the Drastic backup folder Once you have the files you can convert them here Hope this helps!
  • I made a web tool to convert save files : r GameboyAdvance - Reddit
    Some emulators use sav to mean raw save files, and some emulators use sav to mean proprietary save files Some emulators use srm to mean raw save files and some emulators use srm to mean proprietary save files You can try renaming the file to sav and see if it works If it doesn't, that means that your emulator uses proprietary save files
  • Can I change a . save file to a . sav file? : r emulators - Reddit
    Save converters are handy for certain systems, but they're not always necessary when it comes to your basic "sav" and "save" stuff A lot of emulators on mobile, like Pizza Boy, just need it to be the correct name A slight edit will suffice
  • Recommended tools resources for reading editing . sav files
    Is editing the raw hex and converting back to the original binary format the wrong way to go about it, is there a simpler and or elegant way of doing it? Ideally i'd be able to convert the hexdump to a CSV or JSON style format, edit as necessary, and then compile back to sav binary Most sav files I'm interested in will be created by Unreal
  • Converting Save File Formats : r NDSHacks - Reddit
    Update number 2: I had the save file open in a hex editor, trying to change the player's name, but I found a note at the end of the dsv file that said to just delete everything after a certain point (and change the extension) to convert the dsv to a sav This also worked if you don't want to have to use a converter




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